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Wot pingplotter
Wot pingplotter









wot pingplotter

apparently, the developers dealt with the bug (appearing on current live server), where due to strong unsynchronization between server and client reticle (aim circle), shots were flying wildly out of the client circle when considering squeezebore weapons, the number, used for the purposes of overmatch and other calculations where caliber is required is the nominal gun caliber, not the shell caliber (in case of Waffe 0725, that number is 75mm) Storm is aware that the weakspot of current WoT graphics is the grass and trees/bushes, he mentioned increasing the radius of grass render and the multi-layer grass in current round of 9.0 test, there is a bug where users of AMD processor PC’s suffer from disconnects, this will be fixed in next round of test the same gun can have different rates of fire in different vehicles, the difference lies in “setup of the combat compartment” gun damage (alpha) is an arbitrary number, two guns of the same caliber do not have to have the same alpha in test 3, HD Centurion 7/1 should appear Lastly, if you are still having issues and would like us to take a look at your data, we're happy to give you some guidance and let you know what our "gut feel" is.Check out Chieftain’s article about T28 deployment in Korea!

#Wot pingplotter how to

We have a really good guide on how to read this data here if you're interested:Īnd, if you want to know what to benchmark against, check out this article we wrote: If not, though, you'll want to start looking at the hops prior to see which one started throwing the latency or packet loss. Does the final hop look good? If so, you're in the clear. When you're reading your PingPlotter data, you kind of want to take a backwards approach, bottom to top. This doesn't impact your final results at all as the packets are still being passed - the router just thinks it has something better to do than to respond directly to your packets.

wot pingplotter

So to me it sounds like there's some packet loss on hop 1 - but is that packet loss present on the hops following? Reason being - it's really common for routers to discard the packets that we send directly at them, but forward the packets that are destined down the route. I'm about due for one myself, but bought a One X instead (gotta have that 4k). #3399 - 05/08/19 03:40 PM Re: Packet losses to my RouterĬongrats on the new rig! How fun. I have no problem buying a better Network card - but if this is not the issue - no point wasting the money Not a very new card.īut is this the problem or does anyone have an idea how to help me? The PCE card purchased with this computer is not very good compared to many others. This is only done for testing purposes as it usually comes back within 10-20 minutes and it is therefore unplayable for me. It can start good but usually once its gone bad - I either have to restart World of Tanks or the computer to get it stable again. This packet loss does not always appear as with the reponse time. Map Inspector - for WoT Blitz Utility Network Utilities Utility Pingify App Utility Altri modi per acquistare: trova l’Apple Store o il rivenditore più vicino. PingPlotter tests your network for high latency and packet loss and generates understandable reports. Scarica PingPlotter direttamente sul tuo iPhone, iPad e iPod touch. It is almost the same whether it is via ethernet or WiFi. Pingplotter: connection check When WGCheck Network Diagnostics is unavailable, you may use a Pingplotter to generate a report and contact our Player Support team about a connection issue. Share the results by pressing File > Share > Create Share Page. Click Play Let it run for at least 30 minutes and click Pause to check the results timeline. Pingplotter show 50-70% loss on Hop1 (my ISP provided Router) but only from my new computer. Write the name of the game server in Enter target name or IP Set interval to 1 seconds. It can be steady at 20-25ms which it were with the old computer and suddenly spike or it can simply just go up to 500-600ms and stay. Now I noticed it playing World of Tanks and as far as I have seen - this is the only game for me that lags. This runs with 0 packet losses and no problems whatsoever. I still got my 5-6 year old Acer Predator with onboard WiFi.











Wot pingplotter